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Certainly a draw can be a natural result of a well-played game. Few would complain when two players slug it out, throwing caution to the wind only for the fireworks to fizzle to a lifeless position (check out Tate-Ashley, New York 1993 for an extreme example of this). But the draw offer, especially one that is made after ten or twelve perfunctory moves, seems just bizarre. Imagine a basketball game being played for a few minutes before both sides decide to stop and call it a day. "You know, we had long flight in, our players played last night and are a little tired. Would you like a draw so that we can all go out and have a beer?" Not only does that sound completely ridiculous, in some places the fans might start a riot! Even sports where ties are allowed (soccer, hockey, and, surprisingly, American Football) attempts are made to avoid this somewhat unsatisfying result. Most other sports resolve the problem in a clear way: basketball can go into three or four overtimes, baseball has extra innings, tennis has the tie-break, and golf has some kind of playoff. Of course, chess is different since a drawn result is sometimes unavoidable. If only two kings are left on the board, adding a few extra minutes won't make difference. It would be pointless to play out many rook endings as well as many bishop of opposite color endings. Draws are a natural part of our game, and to play for a win in many positions is stupid if not suicidal. However, the draw offer in a position full of life with mysteries yet to be revealed has got to be the most abused rule in all of chess. I am not even sure you can call this a rule: it is more like a practice that has been regulated, or, in this case, not regulated enough.
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